L3DT documentation
Large 3D terrain generator



Set the value of a pixel in a map.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_SetPixel(ZMAP hMap, long x, long y, void* pValue);


Name Type Comment
hMap ZMAP A ZMAP handle to a map, the pixel of which is to be set.
x long The x-coordinate of the pixel.
y long The y-coordinate of the pixel.
pValue void* A pointer (of unknown type) to the user-supplied entity that shall provide the pixel value.

Return value

False if an error occurred, and true otherwise.




Please refer to the example given for zmap_GetPixel.

zeolite/functions/zmap_setpixel.txt · Last modified: 2017/08/31 05:16 (external edit)
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