L3DT documentation
Large 3D terrain generator

zmap_tile_GetMinMaxAlt

Description

Get the minimum and maximum altitude within a mosaic tile (applies to the map types of MAP_Heightfield and MAP_WaterMap only.)

Files

Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_tile_GetMinMaxAlt(void* hTile, float& minval, float& maxval);

Arguments

Name Type Comment
hTile void* A handle to a mosaic tile, the minimum and maximum altitude of which is to be retrieved.
minval float& A float, passed by reference, that is to receive the minimum altitude.
maxval float& A float, passed by reference, that is to receive the maximum altitude.

Return value

False if an error occurred, and true otherwise.

Comments

None.

 
zeolite/functions/zmap_tile_getminmaxalt.txt · Last modified: 2017/08/31 04:53 (external edit)
 
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