L3DT documentation
Large 3D terrain generator



Get the value of a pixel in a mosaic tile.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_tile_GetPixel(void* hTile, long x, long y, void* pValue);


Name Type Comment
hTile void* A handle to a mosaic tile, a pixel of which is to be retrieved (see zmap_GetMosaicTile).
x long The x-coordinate of the pixel within the tile.
y long The y-coordinate of the pixel within the tile.
pValue void* A pointer (of unknown type) to the user-supplied entity that shall receive the pixel value.

Return value

False if an error occurred, and true otherwise.


Please refer to zmap_GetPixel for further information.

zeolite/functions/zmap_tile_getpixel.txt · Last modified: 2017/08/31 04:58 (external edit)
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