L3DT documentation
Large 3D terrain generator



Mark a tile in a mosaic map as being modified, so that when the tile is paged out of memory the changes are saved to disk rather than discarded.

This function is required when the caller has directly modified the contents of a tile using zmap_tile_GetDataPtr. This function is not required if the map contents are changed using the zmap_SetPixel or zmap_tile_SetPixel functions, as these functions automatically mark the tile as being changed.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_tile_MarkChanged(void* hTile);


Name Type Comment
hTile void* A handle to a tile, as retrieved by the zmap_GetMosaicTile function.

Return value

False if an error occurred, and true otherwise.



zeolite/functions/zmap_tile_markchanged.txt · Last modified: 2017/08/31 04:49 (external edit)
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