L3DT documentation
Large 3D terrain generator

zmap_tile_SetPixel

Description

Set the value of a pixel in a mosaic tile.

Files

Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_tile_SetPixel(void* hTile, long x, long y, void* pValue);

Arguments

Name Type Comment
hTile void* A handle to a mosaic tile, a pixel of which is to be set (see zmap_GetMosaicTile).
x long The x-coordinate of the pixel within the tile.
y long The y-coordinate of the pixel within the tile.
pValue void* A pointer (of unknown type) to the user-supplied entity that shall provide the pixel value.

Return value

False if an error occurred, and true otherwise.

Comments

Please refer to zmap_SetPixel for further information.

 
zeolite/functions/zmap_tile_setpixel.txt · Last modified: 2017/08/31 04:39 (external edit)
 
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