L3DT documentation
Large 3D terrain generator



Create a new map layer in the application's project, and retrieve the handle.


Declaration zProj.h
Implementation zProj.cpp

Function prototype

ZMAP zproj_CreateMap(const char* lpMapName);


Name Type Comment
lpMapName const char* A handle to a C-style string containing the name or mnemonic for the new map layer.

Return value

Null if:

  • The given lpMapName is already in use, or;
  • An unspecified error occurred (check the error log).

Otherwise, and a valid non-null ZMAP handle is returned.



zeolite/functions/zproj_createmap.txt · Last modified: 2017/08/31 06:47 (external edit)
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