L3DT documentation
Large 3D terrain generator



Retrieve a handle to a map layer in the application's project. If the map layer is not found in the project, the map layer is created.


Declaration zProj.h
Implementation zProj.cpp

Function prototype

ZMAP zproj_GetOrCreateMap(const char* lpMapName);


Name Type Comment
lpMapName const char* A handle to a C-style string containing the name of the map to be retrieved or created.

Return value

Null if an error occurred, and a valid non-null ZMAP handle otherwise.


This function first calls zproj_GetMap, and if that fails, calls zproj_CreateMap. Please refer to the reference pages for those functions for more information.

zeolite/functions/zproj_getorcreatemap.txt · Last modified: 2017/08/31 05:59 (external edit)
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