L3DT documentation
Large 3D terrain generator



Set the value of a string variable.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zstr_SetText(ZVAR hStr, const char* lpText);


Name Type Comment
hStr ZVAR A ZVAR handle to a string, the value of which is to be set.
lpText const char* The value to be set, as a C-style string.

Return value

False if an error occurs, and true otherwise.


zvar_SetValue and strings

zvar_SetValue cannot be used to set the value of a string. Use this function instead.

zeolite/functions/zstr_settext.txt · Last modified: 2017/08/31 05:42 (external edit)
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