L3DT documentation
Large 3D terrain generator



vector4f is structure used to describe a 4-dimensional vector in 64-bit floating point precision.

Vectors may or may not be normalised.


In Zeolite_defines.h:

typedef struct {
  double a;
  double b;
  double c;
  double d;
} vector4d;

Member data

Member name Type Comments
a double The first vector component.
b double The second vector component.
c double The third vector component.
d double The fourth vector component.

Type identifiers

VarID VarID_vector4d
MapID N/A (vector4d is not a valid map type.)
zeolite/types/vector4d.txt · Last modified: 2017/08/31 06:46 (external edit)
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