L3DT documentation
Large 3D terrain generator



vector4i is structure used to describe a 4-dimensional vector in 32-bit signed integer precision.

Vectors may or may not be normalised.


In Zeolite_defines.h:

typedef struct {
  long a;
  long b;
  long c;
  long d;
} vector4i;

Member data

Member name Type Comments
a long int The first vector component.
b long int The second vector component.
c long int The third vector component.
d long int The fourth vector component.

Type identifiers

VarID VarID_vector4i
MapID N/A (vector4i is not a valid map type.)
zeolite/types/vector4i.txt · Last modified: 2017/08/31 06:09 (external edit)
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