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       <dc:date>2026-04-29T19:19:30+00:00</dc:date>
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        <dc:date>2011-01-13T03:51:16+00:00</dc:date>
        <title>l3dt:gallery:showcase:2004</title>
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        <description>2005 &gt;&gt; 
Oct / Nov: Water rendering
    
Mt. St. Helens
  
Crater Lake
  
Volcano
  
Alps
     2005 &gt;&gt;</description>
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        <dc:date>2011-01-13T03:51:16+00:00</dc:date>
        <title>l3dt:gallery:showcase:2005</title>
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        <description>&lt;&lt; 2004  2006 &gt;&gt; 
August : An experiment with glaciers


A quick experiment in designing a pseudo-glacier. 

  []    []  
July : Hand-designed map


A few screenshots of a map designed entirely by hand using the design map pencil tool, starting from a blank design map. I made a few mountains, and threw some plateaux and cliffs in one corner. Lakes were placed using the manual flooding tool. Total design/build time ~10 mins.</description>
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        <dc:date>2011-01-13T03:51:17+00:00</dc:date>
        <title>l3dt:gallery:showcase:2006</title>
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        <description>&lt;&lt; 2005  2007 &gt;&gt; 
May : Screenshots from v2.4 beta3
  16x high-resolution light-map and texture map, using bump-mapping and per-pixel land types.    []    More of the same, using the 'temperate' climate.    []   []   A different sun-angle (overhead).  []   Yet another sun-angle (30 elev).  []   The 'normal' 1x texture, for comparison.  []   A test-render in Terragen (Can you do better?) 
May : More erosion!
  []    []    []  
May : Desert climate (coming soon)
  []    []    []  
January : L3DT r…</description>
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        <dc:date>2011-01-13T03:51:17+00:00</dc:date>
        <title>l3dt:gallery:showcase:2007</title>
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        <description>&lt;&lt; 2006  2008 &gt;&gt; 
August : L3DT for Spring
  Making metal patches for Spring textures.    []    An L3DT map in Spring.    []    Another L3DT map in Spring.    []  
March : Making roads
  Using the Bulldozer tool in Sapphire to create roads.    []    Using of the attributes map brush to paint roadway textures.    []  
March : River flooding tests


Images of non-flat rivers generated by the atRainMaker plugin.</description>
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        <dc:date>2011-01-13T03:51:18+00:00</dc:date>
        <title>l3dt:gallery:showcase:2008</title>
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        <description>&lt;&lt; 2007  2009 &gt;&gt; 
March : Attributes map brush
 Making a road in Sapphire using the 'bulldozer' heightfield brush and the attributes map brush.   []    []    The final texture, again rendered in Sapphire.    []    []    []    []    []    []   &lt;&lt; 2007  2009 &gt;&gt;</description>
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        <dc:date>2013-08-22T00:20:25+00:00</dc:date>
        <title>l3dt:gallery:showcase:2009</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:gallery:showcase:2009&amp;rev=1377130825&amp;do=diff</link>
        <description>&lt;&lt; 2008  2011 &gt;&gt; 
November : Torque 3D support
  Export to Torque 3D is now supported.            [ Images rendered in T3D 1.0 ]  
November : Specular lighting
  Old    New    
November : Mars Orbital Laser Altimeter (MOLA) maps
  MOLA data may now be imported.      
July: Sapphire improvements
  Improvements to Sapphire's renderer allowed a million triangles to be rendered        
April: GeoTIFF support
   &lt;&lt; 2008  2011 &gt;&gt;</description>
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        <dc:date>2017-08-31T06:17:11+00:00</dc:date>
        <title>l3dt:gallery:showcase:2010</title>
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        <description>&lt;&lt; 2009  2011 &gt;&gt; 

No images; 2010 was a quiet year.</description>
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        <dc:date>2013-08-22T00:20:25+00:00</dc:date>
        <title>l3dt:gallery:showcase:2011</title>
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        <description>&lt;&lt; 2009  2014 &gt;&gt; 
June: Mesh rendering in Sapphire (in development)
  Mesh object rendering in Sapphire      
June: Seamlessly tiled mesh exports
  Loading seamlessly tiled mesh files (see blog post)    &lt;&lt; 2009  2014 &gt;&gt;</description>
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        <dc:date>2017-08-31T05:52:30+00:00</dc:date>
        <title>l3dt:gallery:showcase:2012</title>
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        <description>&lt;&lt; 2011  2013 &gt;&gt; 

No images; 2012 was a quiet year.</description>
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        <dc:date>2017-08-31T06:07:55+00:00</dc:date>
        <title>l3dt:gallery:showcase:2014</title>
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        <description>&lt;&lt; 2011  2016 &gt;&gt; 
February: Brute force tessellation when editing terrain (v14.02 beta 3)


From L3DT 14.02 beta 3 onwards, the heightfield 3D editor will render a patch surrounding the brush tool at full resolution to help users better view and control the effects of the editing tools.</description>
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        <dc:date>2017-08-31T04:27:03+00:00</dc:date>
        <title>l3dt:gallery:showcase:2016</title>
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        <description>&lt;&lt; 2014  2017 &gt;&gt; 
February: Large terrain test


This image was a test to verify that the Sapphire 3D renderer for the next release of L3DT (v16.0X) will be ready for large terrain. This map was deliberately odd-sized, at 9024 x 14976 pixels, using heightfield resolution of 1m per pixel, and a texture resolution of 4x. The texture itself is 36096 x 59904 pixels, and is split into 8307 tile images, each 512×512 pixels. The view distance in the 3D viewer was a bit under 5 kilometres, and around 25…</description>
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