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        <title>BundyDocs l3dt:userguide:climates:ltedit</title>
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       <dc:date>2026-04-30T11:53:28+00:00</dc:date>
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        <dc:date>2017-08-31T05:31:55+00:00</dc:date>
        <title>l3dt:userguide:climates:ltedit:pane1</title>
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        <description>The General tab is simple; it lets you edit the display name and display colour of the land type, and toggle whether it is enabled in the climate calculations.



These settings are described below:

Type name


Each land type must have a name, and preferably one that is descriptive of its appearance (though this is not a requirement).</description>
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        <dc:date>2017-08-31T06:50:27+00:00</dc:date>
        <title>l3dt:userguide:climates:ltedit:pane2</title>
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        <description>The Parameters tab (seen below) exposes all the low-level values that control where L3DT places this land type when generating the attributes map, texture map, alpha maps, and if bump-mapping is enabled, the light map. 



The settings are divided into three classes:</description>
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        <dc:date>2013-08-22T00:20:30+00:00</dc:date>
        <title>l3dt:userguide:climates:ltedit:pane3</title>
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        <description>The Appearance tab is where you may select the texture material to be applied to the land type, and also edit texture-related factors such as colour modifiers. 



Material


The material drop-list is where you select the texture and bump map 'material' to be used for this land type during the calculation of the terrain texture map, light map, etc. The list includes all the materials currently installed in your version of L3DT.</description>
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