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       <dc:date>2026-05-25T13:16:54+00:00</dc:date>
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        <dc:date>2011-01-13T03:52:03+00:00</dc:date>
        <title>l3dt:userguide:io:commandline</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:io:commandline&amp;rev=1294890723&amp;do=diff</link>
        <description>L3DT can open a number of files from the command line. This occurs when:

	*  You double-click on a file that is associated with L3DT (e.g. formats like  HFF, PROJ, etc).
	*  You drag a file onto the L3DT desktop icon or executable.
	*  You use a command shell to open a file in L3DT (e.g. 'l3dt.exe myexample.bmp').</description>
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        <dc:date>2013-08-22T00:20:32+00:00</dc:date>
        <title>l3dt:userguide:io:export</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:io:export&amp;rev=1377130832&amp;do=diff</link>
        <description>*  Exporting the active map layer
	*  Exporting a selected area
	*  Exporting an optimised mesh (3DS, OBJ, X, etc.)
	*  Exporting overlapped tiles
	*  Exporting to T3D
	*  Exporting to TGEA (TER and MegaTerrain)
	*  Exporting to TGEA Atlas2
	*  Exporting to VTP Enviro
	*  Exporting to TrueVision3D
	*  List of supported file formats</description>
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        <dc:date>2013-08-22T00:20:32+00:00</dc:date>
        <title>l3dt:userguide:io:import</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:io:import&amp;rev=1377130832&amp;do=diff</link>
        <description>*  Importing a heightfield
	*  Importing a design map
	*  Importing a texture map
	*  Importing a custom map layer
	*  Importing attributes maps from colour maps
	*  Importing Torque TER
	*  Importing MOLA terrain
	*  Merging heightmaps
	*  List of supported file formats</description>
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        <dc:date>2011-01-13T03:52:04+00:00</dc:date>
        <title>l3dt:userguide:io:maps</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:io:maps&amp;rev=1294890724&amp;do=diff</link>
        <description>The 'File-Save' menu


This menu allows you save or rename the map project, and also save individual maps layers in the project (eg. texture).

The 'File-Load' menu


This menu allows you to reload the whole map project, or any individual map layer in the project (eg. light map, texture, etc). This could be useful if you have made a mistake and wish to revert to the saved version.</description>
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        <dc:date>2011-01-13T03:52:05+00:00</dc:date>
        <title>l3dt:userguide:io:preferences</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:io:preferences&amp;rev=1294890725&amp;do=diff</link>
        <description>The map file formats window, shown below, allows the user to select different default file 
formats (eg. use bitmap instead of jpeg for the texture map), and also change options for specific file formats (eg. use float or short integer data in HFF).</description>
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        <dc:date>2011-01-13T03:52:05+00:00</dc:date>
        <title>l3dt:userguide:io:projects</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:io:projects&amp;rev=1294890725&amp;do=diff</link>
        <description>Loading projects


To load an L3DT map project, select the 'File-&gt;Open' option from the menu, which will open the Open project wizard shown below:



A project previously saved by L3DT may be re-loaded by selecting it from the list and clicking on the OK button. Other map groups may be loaded by clicking the Browse... button, selecting the desired project file in the open dialog, and then clicking on the OK button.</description>
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