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        <dc:date>2013-08-22T00:20:32+00:00</dc:date>
        <title>l3dt:userguide:io:import:custom</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:io:import:custom&amp;rev=1377130832&amp;do=diff</link>
        <description>You can import new map layers into your L3DT project using the 'File-&gt;Import-&gt;New map layer...' menu option. This will open the import custom map layer window, shown below:

[The import custom map layer dialog.]

The options are:

 Filename  The file name of the map file to be imported. You may import both single map files (e.g. BMP, JPG, TER, etc), or mosaic files (MMF). You can use the '...' button to pick the file using a 'file open' window.  Layername  The abbreviated name used to store or a…</description>
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        <title>l3dt:userguide:io:import:dm</title>
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        <description>L3DT can import the altitude layer of the design map from binary terrain formats or image files. For example, the design map for Japan (and selected parts of Korea and/or China and/or Russia) is shown below. This design map was imported from a VTP binary terrain file (.bt).</description>
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        <dc:date>2017-08-31T05:23:04+00:00</dc:date>
        <title>l3dt:userguide:io:import:hf</title>
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        <description>Heightfields can be imported into L3DT using the 'File-&gt;Import-&gt;Heightfield...' option in the menu. 

Supported formats


At the time of writing, L3DT supports the following import formats:


	*  '.bmp' - Windows / OS/2 compatible bitmap.
	*  '.bt' - Virtual terrain project.
	*  '.csv' - Comma Separated Value file.
	*  '.hff' - L3DT (old).
	*  '.hf2' / '.hfz' / '.hf2.gz' - L3DT.
	*  '.jpg' - Joint Picture Experts Group image.
	*  '.png' - Portable Network Graphic.
	*  '.pgm' - Portable Grey Map.…</description>
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        <dc:date>2011-01-13T04:00:15+00:00</dc:date>
        <title>l3dt:userguide:io:import:tx</title>
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        <description>If you would like to import your terrain's texture image from an external source (e.g. another program, satellite imagery, etc.), you can do this using the 'File-&gt;Import-&gt;Texture map' menu option. This will open a standard Windows file-open window, in which you may choose the texture image to be loaded. As of the time of writing , the following file formats are supported here:</description>
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