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        <title>BundyDocs l3dt:userguide:ops</title>
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       <dc:date>2026-04-29T20:11:13+00:00</dc:date>
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    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:alpha&amp;rev=1504163844&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T07:17:24+00:00</dc:date>
        <title>l3dt:userguide:ops:alpha</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:alpha&amp;rev=1504163844&amp;do=diff</link>
        <description>If you are interested in generating alpha maps for texture splatting, you may find it beneficial to read the discussion on the algorithms page, which amongst other things explains what the alpha maps are, why you might want to combine alpha layers, and also some of the alpha map file output options available in L3DT.</description>
    </item>
    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:am&amp;rev=1294890736&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-01-13T03:52:16+00:00</dc:date>
        <title>l3dt:userguide:ops:am</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:am&amp;rev=1294890736&amp;do=diff</link>
        <description>*  Generating the attributes map
	*  Editing the attributes map
	*  Exporting the type list
	*  Overlaying a land type using a mask map
	*  Filtering the attributes map
	*  Importing the attributes map</description>
    </item>
    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:calcqueue&amp;rev=1377130833&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-08-22T00:20:33+00:00</dc:date>
        <title>l3dt:userguide:ops:calcqueue</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:calcqueue&amp;rev=1377130833&amp;do=diff</link>
        <description>The calculation queue wizard allows you to queue up several calculations, re-do calculations, or skip over some calculations. The wizard is opened by selecting the 'Operations-&gt;Calculation wizard...' menu option, or by clicking on the 'calculation queue' toolbar button.</description>
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    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:crop&amp;rev=1294890737&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-01-13T03:52:17+00:00</dc:date>
        <title>l3dt:userguide:ops:crop</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:crop&amp;rev=1294890737&amp;do=diff</link>
        <description>To crop the size of the currently displayed map layer, first enable the select area mouse tool, and left-click and drag to select the desired area (see below). Note that the status bar displays the start and end coordinates and the size of the selected area.</description>
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    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:dm&amp;rev=1504157744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T05:35:44+00:00</dc:date>
        <title>l3dt:userguide:ops:dm</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:dm&amp;rev=1504157744&amp;do=diff</link>
        <description>*  Generating the design map
	*  Making a design map for fractal / perlin / imported heightfield
	*  Resizing the design map
	*  Modifying design map parameters
	*  Editing the design map</description>
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    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:finalisation&amp;rev=1504159170&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T05:59:30+00:00</dc:date>
        <title>l3dt:userguide:ops:finalisation</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:finalisation&amp;rev=1504159170&amp;do=diff</link>
        <description>The finalisation wizard may be used to perform user-defined actions after a map calculation has finished, such as saving the project, running a script, or putting the computer into sleep mode. The finalisation wizard is enabled by checking the 'Finalisation' checkbox in the 'Calculation queue' wizard.</description>
    </item>
    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:hf&amp;rev=1402311134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-06-09T10:52:14+00:00</dc:date>
        <title>l3dt:userguide:ops:hf</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:hf&amp;rev=1402311134&amp;do=diff</link>
        <description>*  Generating the heightfield
	*  Generating a preview of the heightfield
	*  Editing the heightfield in 3D
	*  Resizing the heightfield
	*  Changing the horizontal scale
	*  Changing the vertical range
	*  Clipping the heightfield
	*  Smoothing the heightfield
	*  Edge blending
	*  Edge levelling</description>
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    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:lm&amp;rev=1504157811&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T05:36:51+00:00</dc:date>
        <title>l3dt:userguide:ops:lm</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:lm&amp;rev=1504157811&amp;do=diff</link>
        <description>Generating the light map


The light map is made by selecting the 'Operations→Light map→Generate map' option in the menu. This option will open the  (discussed next).

For more info on how the light mapping algorithm works, see the algorithms page.</description>
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    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:masks&amp;rev=1504158743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T05:52:23+00:00</dc:date>
        <title>l3dt:userguide:ops:masks</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:masks&amp;rev=1504158743&amp;do=diff</link>
        <description>L3DT may be used to generate custom 'mask maps', which are 8-bit greyscale images that may be used for a variety of purposes, such as traversability maps in game engines, vegetation coverage maps in 3D renderers, etc. Mask maps are generated from mask generators, which may be created and edited in L3DT using the mask editor window.</description>
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        <dc:date>2017-08-31T04:58:20+00:00</dc:date>
        <title>l3dt:userguide:ops:mirror</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:mirror&amp;rev=1504155500&amp;do=diff</link>
        <description>To mirror the active map layer in the X and/or Y axes, use the 'Layers-&gt;Mirror' menu options, as shown below:


  [:l3dt:userguide:ops:rotate:mirror_menu.png]    The mirror map menu options</description>
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        <dc:date>2013-08-22T00:20:33+00:00</dc:date>
        <title>l3dt:userguide:ops:mosaic</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:mosaic&amp;rev=1377130833&amp;do=diff</link>
        <description>Combining a mosaic map


You can combine a mosaic map into a RAM-only map (single file) by selecting the 'Layers-&gt;Mosaic-&gt;Combine mosaic' option from the menu.


L3DT Professional Edition


Splitting a map into a mosaic


You can split a large map into a tiled set of map files (a mosaic map) using the 'Layers-&gt;Mosaic-&gt;Split into mosaic' menu option. This option will open the mosaic map settings wizard, shown below.</description>
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        <dc:date>2017-08-31T05:52:03+00:00</dc:date>
        <title>l3dt:userguide:ops:next</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:next&amp;rev=1504158723&amp;do=diff</link>
        <description>This option has been replaced by the calculation queue wizard.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T06:34:57+00:00</dc:date>
        <title>l3dt:userguide:ops:resize</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:resize&amp;rev=1504161297&amp;do=diff</link>
        <description>To resize a map layer, select the 'Layers-&gt;Resize' menu option, shown below:


  [:l3dt:userguide:ops:resize:resize_menu.png]    The resize map menu option  


This will open the resize map window, in which you may enter the desired new map size:


  [:l3dt:userguide:dialogs:hf_resample.png]    The resize map menu option</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T06:43:20+00:00</dc:date>
        <title>l3dt:userguide:ops:rotate</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:rotate&amp;rev=1504161800&amp;do=diff</link>
        <description>To rotate the active map layer clockwise (CW) or counter-clockwise (CCW), use the 'Layers-&gt;Rotate-&gt;Rotate CW' or 'Layers-&gt;Rotate-&gt;Rotate CCW' menu options, as shown below:


  [:l3dt:userguide:ops:rotate:rotate_menu.png]    The rotate map menu options</description>
    </item>
    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:tn&amp;rev=1504162138&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T06:48:58+00:00</dc:date>
        <title>l3dt:userguide:ops:tn</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:tn&amp;rev=1504162138&amp;do=diff</link>
        <description>Generating the normals map


The normals map is required to calculate the light map. To calculate the normals, click on the 'Operations-&gt;Terrain normals-&gt;Generate map' option in the menu. This operation will invalidate the light map and texture map, and will only be greyed-out if no heightfield is loaded.</description>
    </item>
    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:tx&amp;rev=1294890741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-01-13T03:52:21+00:00</dc:date>
        <title>l3dt:userguide:ops:tx</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:tx&amp;rev=1294890741&amp;do=diff</link>
        <description>Generating the texture map


The Texture settings wizard is opened by clicking on the 'Operations-&gt;Texture map-&gt;Generate map' option in the menu.



Points of note about this wizard:


	*  With use light map enabled L3DT will bake the light map onto the texture. Otherwise the texture will be unlit.
	*  With interpolate textures enabled L3DT will texture the map by interpolating the textures defined in the relevant climate. If this option is unchecked, L3DT will use the generic land colour define…</description>
    </item>
    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:wm&amp;rev=1294890742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-01-13T03:52:22+00:00</dc:date>
        <title>l3dt:userguide:ops:wm</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:wm&amp;rev=1294890742&amp;do=diff</link>
        <description>Flooding the water map


To flood the water map, select the 'Operations-&gt;Water map-&gt;Flood wizard...' menu option. This wil open the water flooding wizard, shown below:



The controls are as follows:

	*  Clear existing WM will delete any existing water map prior to flooding. 
	*  Flood water plane will flood a uniform 'plane' of water at the set water level, with a water type of either sea or lakes. 
	*  Auto-flood seas will flood seas wherever any 'sea seed' flags are found in the design map. …</description>
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