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        <dc:date>2011-01-13T04:00:18+00:00</dc:date>
        <title>l3dt:userguide:ops:am:genmap</title>
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        <description>To calculate the attributes map, click on the 'Operations-&gt;Attributes map-&gt;Generate map' option in the menu. This operation will invalidate the texture map, and will only be greyed out if no heightfield is loaded. Note this should be done after the water has been flooded, as many land types in most climates are water-dependent (eg. beach-sand, lush grass).</description>
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        <title>l3dt:userguide:ops:am:maskoverlay</title>
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        <description>The attributes map mask overlay allows you to cover an area of the attributes map with a selected land type, with the coverage controlled by a mask map (like an alpha map). The mask map may come from two sources:

	*  loaded from an image file (e.g. drawn by hand, or calculated by another program), or;
	*  an existing map in the project (e.g. from the mask generator).</description>
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        <dc:date>2017-08-31T06:57:12+00:00</dc:date>
        <title>l3dt:userguide:ops:am:typelist</title>
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        <description>generate alpha map


The 'Operations-&gt;Attributes map-&gt;Export type list' option allows the user to export the list of textures used in the map, along with their corresponding codes from the attributes map. Selecting this option will bring up a file dialog box in which you specify the output filename. Upon clicking 'OK', L3DT will save the list in a simple tab-delimited text file (see below), and will also open the file automatically in your favourite text editor.</description>
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