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        <title>BundyDocs l3dtvi2:buglist</title>
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       <dc:date>2026-04-30T23:46:24+00:00</dc:date>
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        <dc:date>2017-08-31T04:57:21+00:00</dc:date>
        <title>l3dtvi2:buglist:cacheclear</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dtvi2:buglist:cacheclear&amp;rev=1504155441&amp;do=diff</link>
        <description>Description When flying around on large mosaic maps, L3DTVi2 will eventually eat-up all the RAM.   Root cause  I haven't looked into it yet, but I suspect L3DTVi2 does not unload its tile cache properly.   First observed  2nd of April, 2006 (probably happened from first release, though).   Bug status  Still active. No ETA on a fix just yet.   Workaround  None.</description>
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        <dc:date>2017-08-31T05:00:04+00:00</dc:date>
        <title>l3dtvi2:buglist:cnc</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dtvi2:buglist:cnc&amp;rev=1504155604&amp;do=diff</link>
        <description>Description  L3DTVi2 terminates on start-up, returning a 'context not created' error.   Root cause  This is an OpenGL initialisation failure that occurs with new ATI cards that support OpenGL 2.0.   First observed  Mid-2005.   Bug status  Squished. This bug was fixed in the L3DTVi2 version that accompanied L3DT 2.3a.  If you find otherwise, please send me an abusive e-mail.   Workaround  None.</description>
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        <dc:date>2017-08-31T05:36:53+00:00</dc:date>
        <title>l3dtvi2:buglist:mosaicwalls</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dtvi2:buglist:mosaicwalls&amp;rev=1504157813&amp;do=diff</link>
        <description>Description  See title, or image below.   Root cause  The vertical scaling in the mosaic heightfield files are different, which is not handled well by L3DTVi2.   First observed  L3DT 2.1, re-emerged with 2.3PR.   Bug status  Squished. This bug was fixed in L3DT 2.3. If you find otherwise, please send me an abusive e-mail.   Workaround  Load the map in L3DT and select the 'Options→Unify mosaic scales' menu option. 

Image:</description>
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        <dc:date>2017-08-31T07:22:37+00:00</dc:date>
        <title>l3dtvi2:buglist:mosaicwater</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dtvi2:buglist:mosaicwater&amp;rev=1504164157&amp;do=diff</link>
        <description>Description See title, or image below.   Root cause  The TerrainRenderer used for the water map is not managing mosaic tiles correctly.   First observed  25th of May, 2005, when support for mosaic heightfields was reintroduced.   Bug status  Still active. Probably due for fix in late 2006.   Workaround  None. 

Image:</description>
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        <dc:date>2017-08-31T04:58:11+00:00</dc:date>
        <title>l3dtvi2:buglist:offmapcrash</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dtvi2:buglist:offmapcrash&amp;rev=1504155491&amp;do=diff</link>
        <description>Description  An exception is raised when the user moves the camera position off the map. This effectively locks the program, although it does still respond to some commands.   Root cause  Unsafe coordinate mapping in L3DTVi2.   First observed  25th of May, 2005, when support for mosaic heightfields was reintroduced.   Bug status  Still active. We need a Delphi programmer again!   Workaround  Don't move the camera off the map.</description>
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        <dc:date>2017-08-31T04:27:40+00:00</dc:date>
        <title>l3dtvi2:buglist:slow</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dtvi2:buglist:slow&amp;rev=1504153660&amp;do=diff</link>
        <description>L3DTVi2 does not check what your hardware is capable of rendering, so with L3DT's large maps it is very easy to overwhelm your system. This generally results in very slow rendering (&lt;1fps), and an unresponsive user interface. The following tips may help prevent this:</description>
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    <item rdf:about="http://www.bundysoft.com/docs/doku.php?id=l3dtvi2:buglist:startcrash&amp;rev=1504161381&amp;do=diff">
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        <dc:date>2017-08-31T06:36:21+00:00</dc:date>
        <title>l3dtvi2:buglist:startcrash</title>
        <link>http://www.bundysoft.com/docs/doku.php?id=l3dtvi2:buglist:startcrash&amp;rev=1504161381&amp;do=diff</link>
        <description>The most common cause for L3DTVi2 to crash on startup is when one or more of the maps have been saved in an unsupported format. L3DTVi2 supports the following formats:

 Map type  Supported files  Required?  Heightfield  16-bit HFF only  Yes, HF must exist  Water map  WMF only  No, optional  Normals map  .bmp or .jpg  No, optional  Light map  .bmp or .jpg  No, optional  Normals map  .bmp or .jpg  No, but terrain will be black otherwise 

The formats used for the other maps in the project should …</description>
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