====== 16-bit PNG support, texture splatting, etc ====== I've added an exporter for writing the heightfield as 16-bit PNG images using [[http://www.libpng.org/pub/png/|libpng]]. It wasn't too hard after all. Also, I think I've finished the implementation of texture splatting, and I've even written [[bundydocs>l3dt:userguide:ops:alpha|the tutorial]]. If you've been waiting for these features, you won't have to wait //too much// longer. There are only a few bug-fixes and behind-the-scenes things to do before release 2.3b is ready. {{tag>PNG}}