====== Improvements to high-resolution textures ====== Yay verily, the high-res texture algorithm in L3DT 2.3c is vastly improved. In the old algorithm, the land types were interpolated between attributes-map pixels, which made high-res textures a bit blurry at interfaces between land types. The new algorithm, which will only be available in //L3DT Professional//, calculates the land types procedurally per-texture-pixel, which makes the textures look much more detailed. I've posted a few pretty piccies in the [[http://www.bundysoft.com/coppermine/|users' gallery]], one of which is this: {{ http://www.bundysoft.com/coppermine/albums/userpics/test1_procLT.jpg?500 }} L3DT 2.3c also includes high-resolution lightmapping, but I don't have any screenies to show right now.