====== Release 2.2c ======
===== What's new? =====
**L3DT**
The changes include bug-fixes, user-interface improvements, and some modifications to the heightfield generation routine (particularly erosion). See the [[bundydocs>l3dt:history:v2.2c|release history]] page for details.
**L3DTVi2**
Stuart Gooding has added a vertex shader program for L3DTVi2 that blends the detail-map at two spatial resolutions, giving improved close-ups (see screenshots below). Also, in response to some user-feedback the camera controls have been revised and the 'Cg.dll' dependency has been removed.
| {{http://www.bundysoft.com/L3DT/gallery/r22/revC/high_detail.jpg?300}} | {{http://www.bundysoft.com/L3DT/gallery/r22/revC/high_detail2.jpg?300}} |
^ Pretty foreground in L3DTVi2 thanks to detail map. ^^
The source code for L3DTVi2 is available on the [[http://www.bundysoft.com/L3DT/downloads/L3DTVi2.php|downloads page]].
**What's next?**
This release effectively clears-the-decks of all the small jobs over which I had been procrastinating. The next release will focus on the big job over which I had been procrastinating; namely the full mosaic-map re-implementation.
**Website news**
The tutorial and algorithms pages have been updated to reflect the current version. The addresses of these pages have been changed in some cases, and consequently deep-links from external sites will be broken (sorry to those affected).
{{tag>release L3DTVi2}}