====== Progress report. ====== //Are we there yet?// No, but we're making good time. The list of [[bundydocs>aaron:todo:l3dt|things to do]] is short and getting shorter. //Scripting engine// My main activity at the moment is expanding the vocabulary of the scripting engine lexer. However, the scripter will only be used in L3DT 2.3 for some internal operations; there won't be a user interface. Thus I only need to implement a small subset of the command library. This part is going well. //Debugging// I've been giving L3DT 2.3 a thorough workout, and I think I've caught most of the bugs. However, the number of changes between 2.3-beta and 2.3-full is pretty big, so I expect some bugs may yet be hiding in the rafters. Mosaic water flooding is still a problem. //Tutorial// I've nearly finished the tutorial re-write for L3DT 2.3. It will feature a much-improved 'getting started' section for the beginners. The updated tutorial will be posted when L3DT 2.3 is released. //Rendering large maps in L3DTVi2// L3DTVi2 is living up to it's potential. On the gallery page I've put some screenshots of L3DTVi2 rendering an 8k2 mosaic heightfield with a 16k2 mosaic texture. That's a big data set for real-time rendering!