====== L3DT v2.4 beta-release available! ====== The second beta-release of L3DT v2.4 is now available for download. This update fixes a few bugs from //beta1//, and also significantly re-works the script-handling internals. The change-log may be [[bundydocs>l3dt:history:v2.4beta2|read here]]. ===== Bug-fixes ===== The following bugs have been fixed: * Incorrect handling of file pathnames containing '.' (particularly for mosaics). * Could not export 8-bit images. * Wrong file extensions written in parts of the alpha-map XML file. * Incorrect handling of key expiry date in L3DT Professional. All users of the evaluation-version of //L3DT Professional// are recommended to re-enter their activation key codes ('//Settings→Activation code//'), which will reset the expiry date to the correct value. Otherwise your key will expire long before it should. ===== Scripting (not quite yet) ===== One of the main features intended for L3DT v2.4 is a scripting-interface to allow users to write their own algorithms, file importers/exporters, and otherwise customise L3DT's behaviour. Just how much of this will be actually be possible in v2.4 is yet to be determined, but this beta-release includes a lot of low-level changes required to make it happen (upgraded run-time environment, script compiler, etc). If you don't notice any difference in behaviour or performance between beta1 and beta2, these changes have been successful. ===== Next release ===== In the next release, which will either be beta3 or the final v2.4, I'll finally let you play with the scripting system. There are also a few other features on the [[bundydocs>aaron:todo:l3dt:v2.4|to-do list for v2.4]], but they are of lesser importance, so they may be deferred to v2.4a. Whichever way it goes, the next release will be around about the end of May. ===== Commercial release? ===== Not yet, but soon. I'll let you know. {{tag>beta release scripts bugs}}