====== Network transmission for maps ====== After several frustrating hours of messing around, I've finally got L3DT's new (and unreleased) network server and network client plugins sending maps between one-another. This is the first step towards having a networked render-farm system, which is one of the nice features I'm working on for L3DT release 2.6. If all goes well (//which it seldom does with networks//), this feature should be ready for beta-testing in a month or two. There is still much to do. Cheerio, Aaron.