…it's not finished. The water table modelling is mosaic-friendly now, but the sea and lake flooding routines still seem a bit bung. Hrumpfh! Anyway, I have absolutely no idea how much longer it will take to finish L3DT 2.3 - it all depends on when I find the bug.
On a completely unrelated topic, does the old maxim of blue and green should never be seen also hold true for orange and purple1)? As a result of that colour scheme I very nearly had an unpleasant Porygon episode, so I may have to tone-down the disco-paced flashing colours somewhat.
Let me assure you that this eye-candy is extremely useful for optimisation and debugging. Sure it is…