Network transmission for maps

After several frustrating hours of messing around, I've finally got L3DT's new (and unreleased) network server and network client plugins sending maps between one-another. This is the first step towards having a networked render-farm system, which is one of the nice features I'm working on for L3DT release 2.6. If all goes well (which it seldom does with networks), this feature should be ready for beta-testing in a month or two. There is still much to do.

Cheerio, Aaron.