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July 16Progress on L3DT 15Hi Everyone, It’s been a very long time since I've posted on the progress of L3DT's next stable release. The good news is there have been a lot of bugs fixed recently, and we appear to be on track for a release later this year. Recent bug fixesThe most recent build, L3DT Pro 15.07 build 2, has fixed what I had considered to be the last of the blocking bugs, specifically:
Status of L3DT 15With the above bugs fixed, I’m now cautiously optimistic that all the major features of L3DT 15 are now working as intended, including the previously troublesome dynamic memory manager. However, I think it prudent to still run for another few months of community testing to make sure there are no other problems before compiling the release build. The log of bug-fixes since the last release back in November 2011 is now really huge, so I’d encourage any users still working with v11.11 to give the latest build a try. It should be much more stable and better performing than 11.11, and it will be better still with more users downloading and using it. If you do happen to find any more bugs, please send me an e-mail or post in the forum. Even if it’s only just a little annoyance, I’d love to hear about it. Of course, I am also most grateful to the users who have already reported bugs, especially those who took the time to provide logs or example map files, which have been most helpful in allowing me to reproduce, diagnose and fix bugs. How to download?To download this v15.07b2 update, please consult your sales/registration receipt for the download instructions. This is a free update to anyone with a L3DT Pro license purchased since the last release (i.e. after November 2011). If you have an older license, you can always try the new version using a free 90 day trial license. FinCheerio, Aaron. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
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