L3DT development blog
Large 3D terrain generator

News for September 2003

September 18

Progress report #3

I think we're looking at a release date for L3DT 2.1 in early October. L3DT itself is very nearly ready, but the viewer needs a bit of work to make it compatible with mosaic maps and the new HFF and WMF formats. We may also drop-in a geep or aeroplane to make it a bit more fun.

2011/01/13 07:32

September 8

Another progress report

The dynamic caching is working on everything but the sea-flooding. I have successfully made a 32,768 x 32,768 heightfield. It took 10 hours on an AMD XP2600, and only took 25Mb of RAM (though ~5Gb of HDD). The dynamic caching routines are about twice as slow as the RAM-only operations, but I think I can optimise a few things there.

ETA for release 2.1 is at least two weeks from now.

2011/01/13 07:32
 
l3dt/2003/sep.txt · Last modified: 2017/08/31 04:19 (external edit)
 
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