L3DT development blog
Large 3D terrain generator

News for January 2005

January 26

Release 2.2c

What's new?

L3DT The changes include bug-fixes, user-interface improvements, and some modifications to the heightfield generation routine (particularly erosion). See the release history page for details.

L3DTVi2 Stuart Gooding has added a vertex shader program for L3DTVi2 that blends the detail-map at two spatial resolutions, giving improved close-ups (see screenshots below). Also, in response to some user-feedback the camera controls have been revised and the 'Cg.dll' dependency has been removed.

www.bundysoft.com_l3dt_gallery_r22_revc_high_detail.jpg www.bundysoft.com_l3dt_gallery_r22_revc_high_detail2.jpg
Pretty foreground in L3DTVi2 thanks to detail map.

The source code for L3DTVi2 is available on the downloads page.

What's next? This release effectively clears-the-decks of all the small jobs over which I had been procrastinating. The next release will focus on the big job over which I had been procrastinating; namely the full mosaic-map re-implementation.

Website news The tutorial and algorithms pages have been updated to reflect the current version. The addresses of these pages have been changed in some cases, and consequently deep-links from external sites will be broken (sorry to those affected).

2011/04/02 06:50

January 6

Bugs and bug-fixes

It has been reported that L3DT 2.2a and 2.2b tend to crash on Win2k machines. Another problem, which I fear is closely related, is that re-drawing of the active map may be skipped following some operations (eg exporting maps). At a guess I'd say these relate to the introduction of worker-threads in 2.2a. I'll take a crack at these problems when I get back from holidays.

Also, it looks like release 2.2b had a bug in the HTF-writing routine that caused random inversions of axes. For those concerned, a patched-up exe may be downloaded from here. This version also includes some minor changes intended for release 2.2c, for which I will write documentation at a later date.

I'm planning on releasing L3DT 2.2c in late Jan or early Feb, by which time I hope to have gathered up all the loose threads (sorry 'bout the pun). Until then, toodles.

2011/04/02 06:51
 
l3dt/2005/jan.txt · Last modified: 2017/08/31 06:40 (external edit)
 
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