L3DT development blog
Large 3D terrain generator

News for August 2006

August 31

L3DT on Linux

Here's a wacky screenshot from the labs of Bundysoft HQ:

For those in the know, this screenie means that L3DT runs in Linux1) using WINE, albeit with some pretty serious bugs. Aside from the whole '/' versus '\' thang, L3DT in Linux has some problems with dialog rendering (same old same old), and the main display is clearly batshit (could be related?). The rest seems to work OK, though.

Cheerio, Aaron.

Follow-up

Happily, the slash problem is fixed by WINE, which does some shifty 'pretend /home/aaron is z:\home\aaron' tricks. Neato. The upshot; here is first texture from L3DT in Linux:

:l3dt:2006:aug:first_linux_texture.png

Now, to fix that crazy rendering in the main window…

Toodles — aaron 2006/08/30 08:19

No sooner said than done...

The rendering is fixed (see below). I had blindly assumed the device context was 32-bit in ABGR, which is fine for my Win XP installation, but pretty wrong when it comes to emulation via WINE. I'll be uploading a fix for this some time tomorrow (for the Windows versions, that is).

:l3dt:2006:aug:linux_proper_rendering.png

Ciao —aaron 2006/08/30 09:16

2011/01/13 07:33

August 8

L3DT release 2.4a is ready!

Hellooo,

Release 2.4a is smallish update of the recent v2.4. Highlights of the change-log include:

  • A calculation queue wizard, to replace the 'calc' toolbar button.
  • High-resolution alpha maps.
  • File overlays for the heightfield (see tutorial).
  • Some tweaks and bug-fixes, in response to user feedback from v2.4.

As always, the installers for L3DT Standard and Professional are located on their respective downloads pages.

Best regards, Aaron.

2011/01/13 07:33
1) Ubuntu Dapper, with Compiz/Xgl.
 
l3dt/2006/aug.txt · Last modified: 2017/08/31 06:59 (external edit)
 
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