More screenshotsDue to popular demand, I've taken a few more screenshots of the cliffs from a few days ago with the lighting adjusted to remove shadows: As you can see, the bump-mapping effect is diminished when the lighting is face-on to the surfaces. Sadly, this is how Lambertian reflectance is supposed to work, so it's not something I can really 'fix'. Oh, by the way, the map itself was a little 256×256 heightfield with an 4096×4096 mosaic texture. Both the light-map and texture-map were 16x high-res, with bump-mapping and per-pixel land types enabled. The texture calculation took about 6 minutes on my 2Ghz AMD (it's ~2.5 minutes with 'per pixel land types' disabled). Cheerio, Aaron. Edit: Oops, I forgot to mention that when rendering the above scenes, L3DTVi2 was pushing 144 frames per second on an ancient nVidia FX5700 card. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
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