L3DT development blog
Large 3D terrain generator

L3DT v13.11 beta 1 release announcement

Date: 8th of November 2013

L3DT 13.11 beta 1 is available!

Hi Everyone,

After much delay, a beta release of the next version of L3DT is now available for download, as v13.11 beta 1. Version 13.11 is an incremental improvement of the previous release (v11.11), including the following changes:

  • Improved stability when running multi-core calculations on very large maps (see blog post).
  • Improved heightfield tools in Sapphire (see blog post).
  • Support for larger maps in Sapphire (see blog post).
  • The ability to seamlessly merge heightmaps (see plugin docs.), as well as smooth arbitrary seams and tile edges (see tutorial).
  • Previewing the heightmap using selected area generation (see user guide).
  • Triangle optimisation at tile edges in the mesh exporter (see blog post).
  • The ability to apply land types to the attributes map using mask maps (see user guide).
  • A number of bug fixes, some quite significant (see bug list).
  • Miscellaneous minor tweaks and improvements (see dev plan).

This version should safely install alongside other versions of L3DT, so there shouldn't be any risk in installing and testing the beta release.

If you do happen to find any problems with the beta release, or have questions or comments, please let me know in this forum thread.

Best regards, Aaron.

2013/11/07 12:07 · aaron
l3dt/ann/v13.11_beta_1.txt · Last modified: 2017/08/31 05:13 (external edit)
Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
L3DT Development Blog RSS Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki