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L3DT v2.4 release announcementDate: 30th of June 2006 L3DT 2.4 is available!Hurrah! It's been nearly three months since the first beta-release of L3DT 2.4, and I'm proud to announce that it is finally ready for public consumption. Many thanks go to the cast of beta-testers for their assistance and patience with debugging, and also for their numerous suggestions for improvements. ChangesMost of the changes since the last 'stable' release (v2.3d) are recorded in the release announcements for v2.4 beta1, beta2, beta3 and RC1. Here is a quick round-up:
In addition to these changes, there have been innumerable bug-fixes and other tweaks to the algorithms or user-interface. How to get itThe L3DT Standard Edition is available for free on the downloads page. Licenses for L3DT Professional Edition will go on sale on Monday the 3rd of July at a cost of $25 USD per-person or $60 USD for a multi-user license (up to five users). Evaluation licenses will still be available on request after this date, but the lifetime of new keys has been reduced from six to three months. Users who have previously registered for 365-day or 180-day trial licenses may download the new version (from the pro downloads page, consult your registration e-mail), and freely use it until the expiry of those keys. What is next?The next big thing on the cards is a better map-editor interface (long overdue!), and support for editing the heightfield, attributes map and texture map. The map-display may also be re-done too. In any case, I'll be talking a break from development for the next little while to rest my weary brain and focus on some other 'real-world' commitments (eg. work). In this time I will, of course, continue to provide bug-fixes if they are required. Feedback or questions?Please leave feedback on the community forums. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
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