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L3DT v2.5 release announcementDate: 20th of April 2007 L3DT Release 2.5It's done! L3DT Professional release 2.5 is now available for download. Major changesAbout a month ago I gave a rundown of the feature list in the forums. Since then there has been a few changes here and there, and so, I give you the revised list:
The full change log, including the long list of bugfixes, is over here. Optional pluginsIn addition to those changes, there are also been some great new features that can be added by plugins, such as:
If these interest you, please see the plugin installation guide (it's dead easy!) L3DT for Torque, Atlas pluginL3DT for Torque is ready! Ben Garney, Tim Aste and the crew at GarageGames have done a marvellous job of building the Atlas export plugin, which is now included in the L3DT for Torque installer that is available for purchase from GarageGames. The version of L3DT Professional available here, from Bundysoft, does not include this Atlas plugin by default. However, current and future customers may download and install it from the L3DT Professional downloads page (consult your sales/reg e-mail for the link).
The Atlas plugin is currently considered to be in beta-release due to the lack of blended texture support and one unresolved bug when exporting very noisy heightfields (see plugin page for more info). The plugin should however work as advertised on 'normal' unique-textured maps.
Future directionsThe development plan has been laid out for the next few releases. As always, there are more things to do than time allows, but the current priorities are further improvements to the heightfield editor, permitting custom (user-defined) map layers, and some sort of undo/restore function. Sales and licensingAs was mentioned previously, the price of L3DT Professional is now:
Thank you!Firstly, I'd like to thank everyone for their patience. Release 2.5 took much longer than I had intended. Then again, it's also much more capable than was planned, so I hope you'll find it was worth the wait. A big thanks goes to Tim Aste, Ben Garney, Ken Holst, and everyone else at GarageGames for their efforts, diligence and patience during the long road to L3DT for Torque. A very special thanks goes to everyone who has submitted a bug report during the development of v2.5. The legion of wonderful beta-testers really put L3DT v2.5 through the wringer, and it's a much more stable program for it. Finally, I'd like to thank every single L3DT Pro user who has supported this work by purchasing a licence. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
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