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Large 3D terrain generator
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optimisation
TAG: optimisation
Light map calculation benchmarks
2011/01/13 07:34
Texture calculation benchmarks
2011/01/13 07:34
Tweaking the texture algorithm
2011/01/13 07:34
L3DT Release 2.5c
2011/01/13 07:34
L3DT 2.2 released
2011/04/01 13:45
More mipmapping
2011/01/13 07:34
The saga continues...
2011/01/13 07:34
Faster loading of large mosaic maps
2011/01/13 07:34
Multi-core benchmarks
2011/01/13 07:34
Wringing more speed out of the plugin API
2011/03/10 12:55
aaron
Optimisations and debugging
2011/01/13 07:35
Version 2.7 dev build 1
2011/01/13 07:35
Release 2.5a is ready!
2011/01/13 07:34
Compiler revisited
2011/01/13 07:35
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