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       <dc:date>2008-11-13T18:44:38+01:00</dc:date>
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        <dc:date>2008-10-28T04:18:01+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-oct-28 - Helpful links</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-oct-28</link>
        <description> Hi Everyone,  In the next release of L3DT there will be an &amp;lsquo;on-line help&amp;rsquo; link in every wizard that, when clicked, will take you to the appropriate page in the L3DT on-line userguide. The link will look a little something like this:     ...</description>
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        <dc:date>2008-10-28T04:15:53+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>l3dt:2008:oct:28 - created</title>
        <link>http://www.bundysoft.com/news/doku.php?id=l3dt:2008:oct:28</link>
        <description> Hi Everyone,  In the next release of L3DT there will be an &amp;lsquo;on-line help&amp;rsquo; link in every wizard that, when clicked, will take you to the appropriate page in the L3DT on-line userguide. The link will look a little something like this:     ...</description>
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        <dc:date>2008-10-25T05:33:40+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-oct-25 - Changes to update manager and file paths</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-oct-25</link>
        <description> Hi Everyone,  The first developmental build of L3DT Professional following release 2.6 is now available from the Pro downloads page. This build includes some improvements to the update manager, and changes to where some files are stored, as explaine...</description>
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        <dc:date>2008-10-18T18:19:31+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-oct-18_2 - L3DT release 2.6 Professional</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-oct-18_2</link>
        <description> Hi Everyone,  L3DT release 2.6 is now available for download in Professional and Pro for Torque flavours from here and GarageGames, respectively. In fact, it&amp;rsquo;s been available for the last two or so weeks, but due to other commitments I&amp;rsquo;v...</description>
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        <dc:date>2008-10-18T18:10:24+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>l3dt:2008:oct:18_2 - L3DT release 2.6 Professional</title>
        <link>http://www.bundysoft.com/news/doku.php?id=l3dt:2008:oct:18_2</link>
        <description> Hi Everyone,  L3DT release 2.6 is now available for download in Professional and Pro for Torque flavours from here and GarageGames, respectively. In fact, it&amp;rsquo;s been available for the last two or so weeks, but due to other commitments I&amp;rsquo;v...</description>
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        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-oct-18 - RIP: Old Atlas plugin</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-oct-18</link>
        <description> Hi Everyone,  The old Atlas plugin for &amp;lsquo;L3DT for Torque&amp;rsquo; is now officially retired, and won&amp;rsquo;t be packaged with any future releases of L3DT (i.e. post v2.6). The new all-singing and all-dancing L3DTio_Atlas2 plugin is now installed ...</description>
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        <dc:date>2008-10-16T05:14:43+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-oct-16 - Duke Nukem Forever</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-oct-16</link>
        <description> I&amp;rsquo;ll admit it; I am vaguely amused when people attempt to register for a trial license of L3DT Professional using an ostentatiously fake name like &amp;ldquo;Duke Nukem&amp;rdquo;. Kudos for trying. No soup for you!  Cheerio, Aaron   PS: Release 2.6 o...</description>
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        <dc:date>2008-10-02T07:19:58+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-oct-02 - It begins...</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-oct-02</link>
        <description> The launch of the v2.6 update to L3DT has begun, starting with the Standard edition (see release ann.) The Professional and L3DT for Torque editions will follow in a week or so, once I&amp;rsquo;ve finished writing their much lengthier release announcem...</description>
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        <dc:date>2008-09-18T04:00:19+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-sept-18 - The worst thing about developing L3DT...</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-sept-18</link>
        <description> ...is - without a doubt - tweaking the design/inflate heightfield algorithm. Every time I touch the code for design/inflate, or even think about touching the code, I instantly lose a week of my life.   Here&amp;rsquo;s why: OK = zCalcHF_InflateMosaic&amp;#4...</description>
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        <dc:date>2008-08-28T22:32:40+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-aug-29 - Light map calculation benchmarks</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-aug-29</link>
        <description> Hi All,  Yesterday I posted some benchmark results comparing the speed of texture generation in with the current release (v2.5c) against the forthcoming release (v2.6). Today, I&amp;rsquo;m going to compare the speed of lightmap generation.   Benchmark ...</description>
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        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-aug-28 - Texture calculation benchmarks</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-aug-28</link>
        <description> Hi All,  With L3DT release 2.6 only a few weeks away, I thought this might be a good time to run some head-to-head comparisons of the new release (v2.6) against the previous release (v2.5c). In particular, I&amp;rsquo;m going to show you just how far we...</description>
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        <dc:date>2008-08-27T05:30:24+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-aug-27 - Tweaking the texture algorithm</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-aug-27</link>
        <description> Hi All,  I spent a few hours tonight working on the texture generation algorithm. More specifically, I&amp;rsquo;ve been looking at reducing the &amp;lsquo;overheads&amp;rsquo; from the mosaic system that make mosaic texture generation slower than generating no...</description>
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        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>l3dt:2008:aug:27 - created</title>
        <link>http://www.bundysoft.com/news/doku.php?id=l3dt:2008:aug:27</link>
        <description> Hi All,  I spent a few hours tonight working on the texture generation algorithm. More specifically, I&amp;rsquo;ve been looking at reducing the &amp;lsquo;overheads&amp;rsquo; from the mosaic system that make mosaic texture generation slower than generating no...</description>
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        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-aug-23 - L3DT version 2.6 beta release</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-aug-23</link>
        <description> Hi Everyone,  The beta release of L3DT version 2.6 is now available for download, in both Standard and Professional flavours. The expected release date for the final build of L3DT version 2.6 is nominally mid-September.   If you&amp;rsquo;re not sure ho...</description>
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        <dc:date>2008-08-03T15:09:26+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-aug-04 - Tabbed map view</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-aug-04</link>
        <description> Hi Everyone,  In case you were wondering, I have indeed been rather busy with new developments for the upcoming L3DT release 2.6. The latest developmental build (L3DT 2.5.4.14, 3rd of Aug 2008) includes several such improvements, which I&amp;rsquo;ll be...</description>
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        <dc:date>2008-07-12T03:23:07+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>l3dt:2008:jul:12 - Added Linux benchmarks</title>
        <link>http://www.bundysoft.com/news/doku.php?id=l3dt:2008:jul:12</link>
        <description> Hi All,  I&amp;rsquo;ve been fixing and testing L3DT&amp;rsquo;s mosaic system on multi-core processors, and I thought you might be interested to see some of the performance results.   The graph below shows the pixel throughput of the texture map calculatio...</description>
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        <dc:date>2008-07-11T23:23:39+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-jul-12 - Multi-core benchmarks</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-jul-12</link>
        <description> Hi All,  I&amp;rsquo;ve been fixing and testing L3DT&amp;rsquo;s mosaic system on multi-core processors, and I thought you might be interested to see some of the performance results.   The graph below shows the pixel throughput of the texture map calculatio...</description>
    </item>
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        <dc:date>2008-05-22T15:17:37+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-may-23 - Compiler upgrade</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-may-23</link>
        <description> Hi All,  I&amp;rsquo;ve finally taken the leap and upgraded my C++ compiler. Assuming nothing goes too far awry this time (unlike last time), the next release of L3DT will be built with MSVC9, along with any plugins that are upgraded between now and the...</description>
    </item>
    <item rdf:about="http://www.bundysoft.com/news/doku.php?id=l3dt:2008:may:23">
        <dc:format>text/html</dc:format>
        <dc:date>2008-05-22T15:14:43+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>l3dt:2008:may:23 - created</title>
        <link>http://www.bundysoft.com/news/doku.php?id=l3dt:2008:may:23</link>
        <description> Hi All,  I&amp;rsquo;ve finally taken the leap and upgraded my C++ compiler. Assuming nothing goes too far awry this time (unlike last time), the next release of L3DT will be built with MSVC9, along with any plugins that are upgraded between now and the...</description>
    </item>
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        <dc:date>2008-05-19T04:33:16+01:00</dc:date>
        <dc:creator>aaron (aaron@bundysoft.com)</dc:creator>
        <title>blog:2008-may-19 - Real-time texture painting in Sapphire (sort of)</title>
        <link>http://www.bundysoft.com/news/doku.php?id=blog:2008-may-19</link>
        <description> Hi All,  Today I&amp;rsquo;ve been experimenting with a texture painting brush in Sapphire. First things first, here&amp;rsquo;s a screenshot:           Using the new texture brush to paint snow caps on mountains.       To paint the texture, this brush work...</description>
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