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        <description>April 27

Windows 7 compatibility, continued


Hi All,

As you may know, there have been a few problems with running L3DT on Windows 7 using the Aero theme. I am pleased, and quite relieved, to announce that these problems should now be fixed in the latest developmental build of L3DT (v2.8 build 23), for systems with up-to-date graphics drivers. I have verified this build renders properly in Aero themes on Windows 7 Professional, using an NVIDIA GeForce 9600 GT graphics card with driver version …</description>
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        <dc:date>2017-08-31T07:12:03+00:00</dc:date>
        <title>l3dt:2010:dec</title>
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        <description>December 9

Optimisations and debugging


Hi All,

This is just a quick update to mention that debugging and optimisation of the next release of L3DT is proceeding well. The most recent change was an optimisation to the linear interpolation algorithm that has increased the speed of the resizing calculation by 60% [1] and the shadow casting algorithm by 70% [2]. I aim to have a developmental release available in the next fortnight, but I have a few bugs to iron out first.</description>
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        <dc:date>2017-08-31T05:05:43+00:00</dc:date>
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        <description>January 2

User interface changes


Hi Everyone,

[Aside: Happy new year!]

Methinks it's time for a little clean-up of the L3DT user interface. Changes include:

	*  The addition of icons for frequently-used menu options (see image below).
	*  The Active map and Mouse tools menus have been renamed Layers and Tools, respectively. The contents of these two menus have also expanded somewhat, taking some options from other menus (e.g. Utilities-&gt;New map layer has moved to Layers-&gt;New map layer). 
	…</description>
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        <description>May 28

Documentation


Hi All,

With L3DT release 2.9 just around the corner, and the number of bugs found in the beta release mercifully few, I'm taking some time to update the user guide and other documentation. Fortunately, release 2.9 does not change much of the familiar user interfaces in L3DT, so not many existing pages will be changed. However, the new release does add several new interfaces (e.g. mask generators), and greatly expand on others (ZeoGraph, ZeoScript, etc.) Thus, there are …</description>
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        <dc:date>2017-08-31T04:53:01+00:00</dc:date>
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        <description>October 19

Sixty four bits of goodness


Hi Everyone,

It looks like L3DT release 3.0 will include a 64-bit version, at least for the Professional edition. This very evening the first developmental build of 64-bit L3DT Pro was compiled and run, with no obvious problems. As if no further proof is required, here is the 'about' dialog box:</description>
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