calling ameshdecimator plugin
Posted: Thu Jun 04, 2009 10:32 pm
Hi there,
Firstly may I say I'm impressed with L3DT and what a one man army can do
I'm in the process of developing a plugin for exporting DirectX files from L3DT, the plugin itself works no problem but the mesh is too highly detailed, my first thought was to use the mesh decimator in a similar manner to what you use for obj, .x & blitz files. The way I had thought to do it was to call the function
'ExtDecimateUI' but the parameters for calling this plugin function are a little ambigious, I'm not sure what the parameters are meant to be, I've tried doing a bit of guesswork but all have produced errors; but the errors are not very clear either (is there a way to generate more verbose log file entries?).
If you could recommend a better way or perhaps provide a small code fragment my head & the wall I've began beating it against would greatly appreciate it
Firstly may I say I'm impressed with L3DT and what a one man army can do
I'm in the process of developing a plugin for exporting DirectX files from L3DT, the plugin itself works no problem but the mesh is too highly detailed, my first thought was to use the mesh decimator in a similar manner to what you use for obj, .x & blitz files. The way I had thought to do it was to call the function
'ExtDecimateUI' but the parameters for calling this plugin function are a little ambigious, I'm not sure what the parameters are meant to be, I've tried doing a bit of guesswork but all have produced errors; but the errors are not very clear either (is there a way to generate more verbose log file entries?).
If you could recommend a better way or perhaps provide a small code fragment my head & the wall I've began beating it against would greatly appreciate it