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No importer for OBJ?

PostPosted: Mon Mar 28, 2016 5:55 am
by Kiwi-Hawk
Kia ora

I see we can export OBJ files but we can't import them sadly,.. Is this jus not going to happen, be nice to be able to us a mesh as a temple at times
or even use that temple to clone a part of the landscape

Re: No importer for OBJ?

PostPosted: Tue Mar 29, 2016 1:12 pm
by Aaron
Hi Kiwi-Hawk,

Sorry, I don't have any immediate plans to implement a mesh->heightfield converter, but I will put it on the longer term to-do list. It's not impossible, but it is a bit tricky. Thanks for the suggestion.

Best regards,
Aaron.

Re: No importer for OBJ?

PostPosted: Wed Mar 30, 2016 7:15 am
by Kiwi-Hawk
Kia ora

Thank you,..

Would it be easyer for you to maybe do a tool the could use a mesh as a mould (In Saphire maybe) that one could run a tool over to have the
landscape conform it it allowing the landscape to shift and become the same shape as the mesh, clone the area, not sure I'm making this very clear
I'm thinking of the conform tool in 3D max under edit poly freeform tools

Re: No importer for OBJ?

PostPosted: Fri Jul 29, 2016 6:08 am
by Telarus
If you are familiar with Max or Maya you can use the same process used to generate or "bake" displacement maps to get a height-field file from an OBJ.

Autodesk 3DSMax Help: Displacement Maps

Youtube 3ds Max Displacement Tutorial

In your case, the "low poly object" would just be a simple plane with a texture unwrap applied so it has UVs, and the "high poly object" would be your terrain OBJ object. You would have to decide the resolution of the displacement texture map, and then calculate the pixel size yourself based on the scale of the original terrain OBJ. Then you could import it into L3DT with those scale-numbers.