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DirectDraw surface (DDS) plugin

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DirectDraw surface (DDS) plugin

Postby Aaron » Sun Feb 18, 2007 8:22 am

Hi Everyone,

My first attempt at a DDS format plugin is now available (using DevIL). This allows you to use the DDS format for textures and bump-maps. It does not, however, support mosaics just yet.

Cheers,
Aaron.
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Postby DeathTwister » Sun Feb 18, 2007 1:21 pm

WOO I sure can use this for Ogre, great going Aaron, saves me asking you about it /smiles......I should be able to bring them strait into XSI 6 I think /smiles.....

DT
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Postby Aaron » Sun Jun 17, 2007 10:16 am

Hi All,

I've updated this plugin and included it in the L3DT installer. The latest changes include mosaic support, fixed 'InvertY' option, and correct behaviour when overwriting files.

Cheers,
Aaron.
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Postby Hinklemister » Tue Jun 19, 2007 7:07 pm

I tried to save a texture map as dds and got this error:
Code: Select all
L3DTio_DDS::ExtSaveMapFile error
 - DevIL failed to save file 'D:\Documents and Settings\Mark\Desktop\landscape\blah\that_one.dds'

CExtDLL::SaveMapFile error
 - call to DLL function 'SaveMapFile' failed

CMapGroup::SaveMapFile3 error:
 - save failed


I was using the 2.5.1.9 build.

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Postby Aaron » Wed Jun 20, 2007 8:54 am

Hi Hinklemister,

Thanks for the bug report. Was there anything peculiar about the file path? For example, did the file already exist, or did the directory not exist? What was the map size?

Cheers,
Aaron.
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Postby Hinklemister » Thu Jun 21, 2007 9:59 pm

Aaron,
I found out that it had to do with the map size. The texture file was 8192 x 8192 and apparently there is a problem writing that to dds. When exporting a 1024 x 1024 I didn't have this problem (something I did after writing my last post).

-Hinklemister
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Postby Dreamora » Tue Jun 26, 2007 10:30 am

doesn't DDS need to fit in VRAM hardware accelerated? I actually don't know a homeuser graphic chipset with texture support larger than 4096x4096 ...
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