Sapphire 3D rendering plugin
Posted: Sun Feb 18, 2007 10:33 am
Hi Everyone,
I've uploaded my first attempt at a 3D rendering plugin for L3DT, 'Sapphire'. It's still a little rough, so please don't bother with bug reports or feature requests just yet.
By the way, are there any MSVC-equipped C++ programmers, familiar with bare OpenGL and preferably ROAM tessellation algorithms, who are interested in collaborating on this? If so, please let me know.
Cheers,
Aaron.
Edit: I just fixed the troublesome bug in the ROAM algorithm, so I don't really need help with that any more. Nonetheless, I'm still happy to collaborate. I think this is now sufficiently OK to be included with the L3DT installer, so it's going into the next release.
Edit #2: I've uploaded an update that works better with large maps (8192x8192 heightfields). Now for the mosaics...
I've uploaded my first attempt at a 3D rendering plugin for L3DT, 'Sapphire'. It's still a little rough, so please don't bother with bug reports or feature requests just yet.
By the way, are there any MSVC-equipped C++ programmers, familiar with bare OpenGL and preferably ROAM tessellation algorithms, who are interested in collaborating on this? If so, please let me know.
Cheers,
Aaron.
Edit: I just fixed the troublesome bug in the ROAM algorithm, so I don't really need help with that any more. Nonetheless, I'm still happy to collaborate. I think this is now sufficiently OK to be included with the L3DT installer, so it's going into the next release.
Edit #2: I've uploaded an update that works better with large maps (8192x8192 heightfields). Now for the mosaics...