L3DT users' community
Large 3D terrain generator

Tutorial: how to make a plugin

Correspondence concerning plugins and scripts; development, use, bugs and ideas.

Tutorial: how to make a plugin

Postby Aaron » Sun Sep 09, 2007 12:03 pm

Hi Everyone,

For those interested in making plugins, but not knowing exactly how, I have written a tutorial on the subject here:

http://www.bundysoft.com/wiki/doku.php?id=tutorials:zeolite:aaron

It's presently about two-thirds done, but what is there should be sufficient to help developers create their own file format plugins.

Please note that the part of the tutorial that deals with creating and configuring the plugin project is specific to Microsoft Visual Studio. If you are using another compiler/IDE, you will have to work that bit out yourself. The subsequent parts of the tutorial are compiler/IDE agnostic.

If you have any questions/comments regarding the tutorial, please post them here.

Best regards,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3691
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Re: Tutorial: how to make a plugin

Postby Aaron » Wed Apr 06, 2011 11:07 pm

Hi Everyone,

I've finally completed the last 1/3rd of this tutorial, and revised the whole lot to explain how to build a plugin using the latest plugin API version (v2.9.6). Please note however that the source code for some of the examples are now out of date, and so is the Zeolite API function/class documentation. I am updating this documentation presently, and will post back here when done.

Please let me know if you find any errors in the tutorial, or if you would like to suggest any changes.

Best regards,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3691
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Re: Tutorial: how to make a plugin

Postby Aaron » Tue Apr 26, 2011 6:38 am

Hi All,

I'm still updating the function reference, but I have completed the update of the source code for all the example plugins:

http://www.bundysoft.com/docs/doku.php? ... s:examples

Cheers,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3691
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Re: Tutorial: how to make a plugin

Postby Prime_8 » Fri Nov 11, 2011 2:00 pm

i wonder if i can make it work in my CodeBlocks with MinGW .. LOL

i could do direct to my internal format .. LOL & back .. LOL
i don't need it rite now due to teh great existing compatability ... but may be a fun project for winter ..
Prime_8
Contributing member
 
Posts: 26
Joined: Fri Aug 19, 2011 3:32 pm

Re: Tutorial: how to make a plugin

Postby Aaron » Sun Nov 13, 2011 1:11 pm

Hi Prime_8,

I've not tried to make a plugin with CodeBlocks/MinGW, but it should work OK anyway. If you do find parts of the plugin API that won't compile in MinGW , please let me know and I'll fix the issues forthwith.

Cheers,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3691
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Re: Tutorial: how to make a plugin

Postby Prime_8 » Fri Nov 18, 2011 1:19 am

sorry did not have time for this my own editor is com=nsuming my time .
coding a auttorigging tool for making rigging of boneanimated meshes is quite laborus . lol

i'll check in on it soon .


Scott.
Prime_8
Contributing member
 
Posts: 26
Joined: Fri Aug 19, 2011 3:32 pm


Return to Plugins and scripts

Who is online

Users browsing this forum: No registered users and 2 guests

cron