OBJ plugin
Posted: Sat Oct 27, 2007 11:53 am
Hi All,
Users of the OBJ plugin may be interested to know that an updated version has been included in the latest release candidate for L3DT Pro. It will also be included with L3DT Standard at the next convenient moment.
This new version of the plugin allows you to split your terrain mesh into a set of OBJ tile files using the mosaic option in the export wizard. It will also stitch the tiles together by adding to each tile a row and column of vertices/faces to join with the next tile. This, a 512x512 tile actually contains 513x513 worth of vertices/faces.
Also, by default, the OBJ files now use an XZ terrain plane, with Y being the up axis. This is to be consistent with Blender and 3DS. If you don't like it, you can change back to the previous 'XY plane with Z up' axis system by changing the appropriate setting in the format preferences dialog box.
Best regards,
Aaron.
Users of the OBJ plugin may be interested to know that an updated version has been included in the latest release candidate for L3DT Pro. It will also be included with L3DT Standard at the next convenient moment.
This new version of the plugin allows you to split your terrain mesh into a set of OBJ tile files using the mosaic option in the export wizard. It will also stitch the tiles together by adding to each tile a row and column of vertices/faces to join with the next tile. This, a 512x512 tile actually contains 513x513 worth of vertices/faces.
Also, by default, the OBJ files now use an XZ terrain plane, with Y being the up axis. This is to be consistent with Blender and 3DS. If you don't like it, you can change back to the previous 'XY plane with Z up' axis system by changing the appropriate setting in the format preferences dialog box.
Best regards,
Aaron.