Climates, textures and materials
Posted: Wed Nov 21, 2007 9:18 pm
Hi All,
In the lastest dev build of L3DT Pro, there have been some changes to the climate system that may affect climate developers. I've explained the changes in some detail in the development log, but the basic gist is that all the texturing/bump-mapping information that was previously stored in each land type has been split off into a new class of objects called 'materials'. This change makes the texture generation procedure more efficient, as it allows for materials to be shared between different land types. Also, I've created a new and more streamlined 'material editor' interface that should make the whole process of developing and editing climates much easier.
If you have any questions or other feedback, please reply.
Cheerio,
Aaron.
PS: The changes are backwards-compatible with climates from L3DT 2.4 and later.
In the lastest dev build of L3DT Pro, there have been some changes to the climate system that may affect climate developers. I've explained the changes in some detail in the development log, but the basic gist is that all the texturing/bump-mapping information that was previously stored in each land type has been split off into a new class of objects called 'materials'. This change makes the texture generation procedure more efficient, as it allows for materials to be shared between different land types. Also, I've created a new and more streamlined 'material editor' interface that should make the whole process of developing and editing climates much easier.
If you have any questions or other feedback, please reply.
Cheerio,
Aaron.
PS: The changes are backwards-compatible with climates from L3DT 2.4 and later.