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L3DT 18.08 dev build 1

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L3DT 18.08 dev build 1

Postby Aaron » Fri Aug 10, 2018 9:16 am

Hi Everyone,

I've just uploaded a minor update to L3DT Professional (v18.08 dev build 1), which fixes support for very large bitmaps. Previously, L3DT has a size limit for single bitmaps of just under 4GB. I've updated the bitmap plugin to support larger bitmaps, nominally up to L3DT's map size limit of 2M x 2M pixels. I've also modified the way the bitmap plugin manages its memory with large mosaic maps, so it should now run much more quickly for maps with sizes of 16k x 16k pixels
or more.

The updated installer is on the Pro downloads page now. Please check your sales/registration e-mail for the link.

If you find any problems with this new build, please don't hesitate to reply to this forum thread, or use the bug reports forum.

Best regards,
Aaron.
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Unusual method for creating a realistic mountain chain? can

Postby GeorgeBoype » Wed Mar 06, 2024 12:27 am

Has anyone tried using fractal algorithms or procedural generation techniques to create unique and realistic mountain chains in L3DT? I'm looking for unconventional approaches that can help make my terrain stand out.



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