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Large 3D terrain generator

Bugfix for multi-threading

Important stuff.

Bugfix for multi-threading

Postby Aaron » Sat Mar 15, 2008 7:36 am

Hi Everyone,

I've finally fixed the bug in the mosaic cache handling code that was causing errors when generating large mosaic maps on multi-core systems.

The fix is included in the latest beta-release of L3DT Professional v2.5c, which is now ready for download. Users of L3DT for Torque who would like to test the beta release may contact me via e-mail (to aaron@bundysoft.com) to receive the appropriate download instructions.

This update is likely to be the final beta before L3DT v2.5c is released. If no bugs are reported, L3DT v2.5c will be released on or before next Friday the 21st of March.

Note: If you have previously encountered bugs with the multithreaded calculations in L3DT and have disabled L3DT's multithreading, you may re-enable multithreading in this beta using the 'Settings->Multi-thread settings' menu option.

Cheerio,
Aaron.
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Aaron
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