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L3DT release 2.6 BETA 2

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L3DT release 2.6 BETA 2

Postby Aaron » Sat Aug 30, 2008 2:10 pm

Hi All,

I've now uploaded the second beta release of L3DT version 2.6. The new changes are:
  • Fixed crash with 'Operations->Active map->Split map into mosaic'.
  • Fixed crash when double left-clicking with some brush tools in 2D display.
  • Includes 'high speed' multi-core mosaic lightmap and texture calculations, as blogged here and here.
  • Several tweaks to default settings.
As far as I know, this version is now bug-free. However, I'd love for you to prove me wrong, so please download this beta-release, try to break it, and report any bugs that you may find. If no bugs are found, this version will be re-packaged as the 'stable release' of L3DT version 2.6 in about two week's time.

Best regards,

PS: Some users may have disabled multithreading in L3DT Professional due to ... how shall I say ... unsatisfactory performance with previous releases. If you have done this, please go to 'Settings->Multi-thread settings' in the menu, and re-enable multithreading. You'll be glad you did!
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