L3DT users' community
Large 3D terrain generator

Lighting too dark

Any and all chit-chat regarding L3DT.

Lighting too dark

Postby TFC » Sun Jul 11, 2021 7:17 am

Hi all,

Maybe someone has a solution, so far I've spent hours trying to figure it out but I can't find a way :cry:

I make replica motocross tracks using height data from Tangram and a satellite overlay from Google maps then Google earth for high resolution images. I use these texture overlays as a guide, not a final texture.

I use 'Runtime Lighting Over Texture' so I can see depth and height accurately when shaping, but it's way too dark. It seems even worse the closer to the ground level you get, as if there is a black fog on the terrain only..

Is there any way to increase the brightness, or decrease the shading effect? I would love the 'Runtime Lighting Over Texture' to be about 50% strength max..

Or, is there an alternative to 'Runtime Lighting Over Texture' that still gives a bit of definition to the heightmap while using a texture overlay?

Thanks :D
TFC
New member
 
Posts: 3
Joined: Sat Aug 01, 2020 5:17 am

Return to General discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron