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Alpha map smoothing

PostPosted: Mon Dec 21, 2009 2:31 pm
by Aaron
Hi Everyone,

In the latest developmental build of L3DT Pro* I have added anti-aliased smoothing to the alpha map generator. The controls are much the same as with the texture map generator, which has had anti-aliasing for some time now.

The effect of alpha map anti-aliasing is shown in the image below. In the left half, anti-aliasing was disabled, and the alpha maps appear pixellated. In the right half of the image, 8x anti-aliasing was used, and the transitions from one land type to another appear smooth.

Image

As should be expected, large anti-aliasing radii will result in longer calculation times. Consequently, this calculation is now on the list to be multithreaded.

Please let me know if you find any problems.

Cheerio,
Aaron.

* L3DT Pro 2.8 build 5, released on the 22nd of December 2009.

PostPosted: Wed Dec 30, 2009 2:46 am
by demi
Oh this looks really good. Check out the new look. It really blends well and gives a realistic look or am I just imagining it? :)

http://www.bundysoft.com/coppermine/dis ... p?pos=-402