Designing *small* terrain?
Posted: Mon Apr 05, 2010 7:50 pm
Hi, everyone. I'm having a blast playing with L3DT... but I can't quite get it to do what I want.
I'm trying to design small areas of terrain -- on the order of 0.5km x 0.5km. But no matter what I try, I end up with terrain that seems more suitable for much larger areas: more features packed into the space than is reasonable, and huge height variations.
For instance, I just ran a terrain with the following parameters:
...and the result is the most mountanous .5km you've ever seen. There's 55m of range, but what's more, there are several 30+m peaks. It's like a hedge maze, scaled up.
Am I missing something or misunderstanding a parameter, or am an I edge case for L3DT and it's really not meant for this kind of landscape?
Thanks!
-Brooks
I'm trying to design small areas of terrain -- on the order of 0.5km x 0.5km. But no matter what I try, I end up with terrain that seems more suitable for much larger areas: more features packed into the space than is reasonable, and huge height variations.
For instance, I just ran a terrain with the following parameters:
- Code: Select all
Width: 1024, Height 768, Horz. scale (m): 0.5
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HF/DM ratio: 32
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Avg. altitude: 80% land
Alt. range: 100% flat
Scale of features: 100% tiny
Noise strength: 10% (1 notch from none)
Noise shape: 100% rolling
Cliffs and terraces: 10% (1 notch from none)
Erosion: 50%
Lakes: 10% (1 notch from none)
Climate: Temperate
----
Hi-res attributes (2)
----
Hi-res normals (2)
----
Sun direction: 0, Elevation: 90
----
High-res light map (2)
----
high-res texture (2)
...and the result is the most mountanous .5km you've ever seen. There's 55m of range, but what's more, there are several 30+m peaks. It's like a hedge maze, scaled up.
Am I missing something or misunderstanding a parameter, or am an I edge case for L3DT and it's really not meant for this kind of landscape?
Thanks!
-Brooks