Hi McBeth,
By 'raw unoptimised meshes' I was referring to mesh files (OBJ, X, etc.) containing
unoptimised meshes, not the RAW heightfield format. I apologise for any confusion caused.
[
Edited to add 'un' prefix to 'optimised meshes'. Whoopsie]
So, to be clear, L3DT Pro will export mosaic mesh files, but without any mesh optimisation. This means that each tile will contain a huge number of triangles.
On the development plan for v3.0 of L3DT is support for a mosaic exporter of optimised mesh files, but I can offer no estimated release date just yet. In the mean time, I might refer you to
this forum thread, where user Dobinz recommended a tool to optimise mesh tiles.
Regards,
Aaron.